
Advanced Reconstruction
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Why is this card good?
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Printings (1)
Played by these commanders
Combos (8)
- Birgi, God of Storytelling // Harnfel, Horn of Bounty + Sensei's Divining Top + Advanced Reconstruction
→ Near-infinite draw triggers, Near-infinite looting, Near-infinite self-discard triggers
- Appa, Steadfast Guardian + Appa, Loyal Sky Bison + Advanced Reconstruction
→ Infinite ETB, Infinite LTB, Infinite creature tokens
- Appa, Steadfast Guardian + Aang, Airbending Master + Advanced Reconstruction
→ Infinite ETB, Infinite LTB, Infinite creature tokens
- Sensei's Divining Top + Advanced Reconstruction + Mystic Forge
→ Infinite card draw, Infinite draw triggers, Near-infinite storm count
- Appa, Steadfast Guardian + Aang, Swift Savior // Aang and La, Ocean's Fury + Advanced Reconstruction
→ Infinite ETB, Infinite LTB, Infinite creature tokens
- Sensei's Divining Top + Fortune Teller's Talent + Advanced Reconstruction
→ Infinite card draw, Infinite draw triggers, Near-infinite storm count
Rulings (3)
- 2026-03-20
You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
- 2026-03-20
If multiple cards leave your graveyard at the same time, Advanced Reconstruction's level 2 ability will trigger only once.
- 2026-03-20
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Advanced Reconstruction's level 3 ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.