
Benthic Biomancer
Creature — Merfolk Wizard Mutant
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
1/1
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Printings (4)
Played by these commanders
Rulings (4)
- 2019-01-25
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
- 2019-01-25
You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
- 2019-01-25
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- 2019-01-25
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.