
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Why is this card good?
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Printings (6)
Combos (4)
- Bloodchief Ascension + Mindcrank
→ Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
- Zur's Weirding + Bloodchief Ascension
→ Your opponents mill cards instead of drawing them, Lock
- Hair-Strung Koto + Bloodchief Ascension + Famished Paladin
→ Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
- Hair-Strung Koto + Bloodchief Ascension + Lurking Roper
→ Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers