Cram Session

Cram Session

{1}{B/G}

Sorcery

LegalCard DrawEDHREC #24,360

You gain 4 life.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

KeywordsLearn

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Printings (1)

stxStrixhaven: School of Mages · #170C$0.14Buy

Rulings (4)

  • 2021-04-16

    If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.

  • 2021-04-16

    If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.

  • 2021-04-16

    If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.

  • 2021-04-16

    If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.

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