Goreclaw, Terror of Qal Sisma
Legendary Creature — Bear
Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4/3
Why is this card good?
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Printings (12)
Played by these commanders
Combos (2)
- Acererak the Archlich + Goreclaw, Terror of Qal Sisma + Glittermonger + Chakram Retriever
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters
- Acererak the Archlich + Goreclaw, Terror of Qal Sisma + Undercity Scrounger + Chakram Retriever
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters
Rulings (3)
- 2018-07-13
If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
- 2018-07-13
If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
- 2018-07-13
Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
