Lieutenants of the Guard
Price$0.15 $0.18
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Lieutenants of the Guard

{4}{W}

Creature — Human Soldier

LegalEDHREC #15,254

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

2/2

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Printings (2)

plstThe List · #CN2-16C$0.15Buy
cn2Conspiracy: Take the Crown · #16C$0.18Buy

Tokens & Emblemsthis card creates

Rulings (7)

  • 2016-08-23

    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

  • 2016-08-23

    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

  • 2016-08-23

    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

  • 2016-08-23

    You must vote for one of the available options. You can’t abstain.

  • 2016-08-23

    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

  • 2016-08-23

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • 2016-08-23

    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

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