
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
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→ Infinite combat phases, Infinite mana creatures you control can produce, Infinite mana lands you control can produce
→ Infinite landfall triggers, Infinite ETB, Infinite creature tokens
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have.
A noncreature permanent that becomes a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won't be able to tap it for mana.
To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.