
Liberator, Urza's Battlethopter
The Commander
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Guide
Gameplan
Build a colorless artifact deck that abuses Liberator's flash-granting ability to play the entire game on instant speed, casting big colorless spells (Eldrazi, Karn, mana rocks) during opponents' turns to dodge sorcery-speed interaction and tax. Liberator grows with every expensive spell you cast, eventually becoming a flying beater while you out-tempo the table with reactive haymakers.
Strengths
- Flash on all colorless and artifact spells creates massive instant-speed flexibility and ambush blocks
- Colorless identity lets you run the most powerful generically-useful artifacts and Eldrazi
- Self-growing flier doubles as a real clock and survives some board wipes via flash recasts
- Cheap to recast at three mana, with Flash for its own evasive surprise blocks
Weaknesses
- Colorless means no access to colored removal, tutors, card draw, or sweepers—interaction is thin
- Easily removed and must be recast, and the deck leans on it to function smoothly
- Ramp-dependent: bricks badly if mana rocks are destroyed or you miss early rocks
- Struggles against fast combo it can't interact with through colored counterspells
Key Cards
- Karn, the Great Creator — Locks opponents out of activated abilities and tutors artifacts from outside the game, a colorless powerhouse.
- Ugin, the Spirit Dragon — Premier colorless board wipe and ramp payoff that this deck desperately needs for removal.
- Kozilek, Butcher of Truth — Refills your hand on cast and is a huge body you can flash in thanks to Liberator.
- Metalworker — Explosive colorless ramp that powers out giant Eldrazi and Karns way ahead of curve.
- Mishra's Workshop — Triple colorless mana for artifacts, enabling absurd flash-speed deployments.
- Solemn Simulacrum — Colorless ramp plus card draw that you can flash in to block, ideal glue for the deck.
Upgrade Path
Add the fast colorless ramp suite—Mana Vault, Grim Monolith, Mana Crypt, Sol Ring, Mishra's Workshop, Ancient Tomb—to deploy Eldrazi and Karns far ahead of schedule. Lean into Karn, the Great Creator plus a wishboard of silver bullets and Mycosynth Lattice for a soft lock. Prioritize the best colorless interaction (Ugin, Karn Liberated, All Is Dust, Spine of Ish Sah loops) since your color access is your biggest constraint.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Beating down with a counter-pumped flying Liberator backed by Eldrazi
- ▸Ugin minus-X or Eldrazi annihilator pressure overwhelming the board
- ▸Artifact combos (e.g., Metalworker/Staff of Domination or Karn-based loops) for big mana finishers
- ▸Voltron-ing Liberator with colorless equipment for commander damage
Archetypes
- Artifact Ramp/Big Mana — Liberator's color identity pushes toward colorless mana rocks and giant Eldrazi finishers.
- Flash Control — Granting flash to all colorless/artifact spells lets you hold up answers and react at instant speed.
- Stax/Prison — Colorless artifacts like Karn and lock pieces let you tax and constrain opponents.
- Combo — Artifact-driven engines and colorless mana enable infinite combos like Power tools and Karn loops.
Combos
No combos found for this commander on Commander Spellbook.