← Keywords

Afterlife

11 commander-legal cards

Browse all 11 cards →

What it does

Afterlife is a static ability written "Afterlife N." When a creature with this ability dies—meaning it goes from the battlefield to the graveyard—you create that many 1/1 white and black Spirit creature tokens with flying. So a creature with Afterlife 2 leaves behind two flying Spirits when it dies. The key nuance: Afterlife only triggers on death (battlefield to graveyard), not when the creature is exiled, bounced to hand, or tucked into a library. Also, the tokens are created even if the creature is destroyed, sacrificed, or dies from lethal damage—any death counts. Sacrifice effects still get value from it. In Commander, Afterlife shines with sacrifice synergies, aristocrats decks, and board wipes that don't exile. You profit from your creatures dying, gaining flying blockers and extra fodder for further sacrifice loops or token payoffs.

Iconic cards with Afterlife

See all 11
Tithe Taker
Indebted Spirit
Ministrant of Obligation
Orzhov Enforcer
Seraph of the Scales
Imperious Oligarch
Knight of the Last Breath
Knight of Sorrows
Syndicate Messenger
Orzhov Racketeers
Debtors' Transport