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Aftermath

27 commander-legal cards

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What it does

Aftermath appears on split cards where the second half can only be cast from your graveyard, not from your hand. You cast the front half normally; later, when that card is sitting in your graveyard, you can cast the aftermath half as a second spell. After resolving from the graveyard, the card is exiled rather than going back to the yard. The common mistake: you can't cast the aftermath half from your hand—if the whole card is in hand, only the top portion is castable. People also forget the card exiles after the aftermath resolves, so you only get one use. It can't be recurred unless you reanimate or recast it through other means before exiling. In Commander, aftermath gives flexible two-for-one value—cards like Dusk // Dawn act as a board wipe early and a recursion spell later. Just remember graveyard hate (exile effects) shuts off the back half entirely.

Iconic cards with Aftermath

See all 27
Dusk // Dawn
Commit // Memory
Insult // Injury
Cut // Ribbons
Consign // Oblivion
Indulge // Excess
Road // Ruin
Never // Return
Heaven // Earth
Driven // Despair
Rags // Riches
Reason // Believe
Struggle // Survive
Mouth // Feed