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Connive

30 commander-legal cards

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What it does

Connive lets a creature dig for value while potentially growing. When a creature "connives," you draw a card, then discard a card. If you discarded a nonland card, you put a +1/+1 counter on the conniving creature. Connive N means you draw and discard N cards, getting a counter for each nonland card discarded. The most common mistake: you don't get a counter for discarding lands, and the counters scale with how many nonland cards you pitch. Also, connive happens even if the creature has left the battlefield in some cases—but the counter only lands if the creature is still around. You choose what to discard, so you have full control over whether to grow it. In Commander, connive shines with graveyard synergies (madness, flashback, reanimation) since you're actively filling your yard, while smoothing draws and building a threat. It pairs beautifully with discard-matters and self-mill strategies.

Iconic cards with Connive

See all 30
Ledger Shredder
Spymaster's Vault
Lethal Scheme
Raffine, Scheming Seer
Security Bypass
Copycrook
Norman Osborn // Green Goblin
Body Launderer
Change of Plans
Kamiz, Obscura Oculus
Unstable Experiment
Mask of the Schemer
Scorpion, Seething Striker
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter