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Daybound

35 commander-legal cards

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What it does

Daybound is a transforming mechanic tied to the day/night cycle. A permanent with daybound enters as its front (day) face. If it's day and the active player casts no spells during their turn, it becomes night, flipping daybound permanents to their nightbound back faces. Once it's day or night, it stays that way until the opposite trigger occurs. The big rules nuance: if there's no daybound or nightbound permanent on the battlefield, it's simply neither day nor night. The cycle only "starts" when one enters—and it begins as day. Also, a player casting two or more spells in a turn switches night back to day. The day/night state is a game-wide designation, not a per-permanent counter. In Commander, day/night is shared across all players, so opponents' spellcasting affects your werewolves. With four players taking turns, it can be tricky to flip to night, since someone usually casts something each turn.

Iconic cards with Daybound

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Outland Liberator // Frenzied Trapbreaker
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Ill-Tempered Loner // Howlpack Avenger
Avabruck Caretaker // Hollowhenge Huntmaster
Howlpack Piper // Wildsong Howler
Tovolar's Huntmaster // Tovolar's Packleader
Kessig Naturalist // Lord of the Ulvenwald
Hound Tamer // Untamed Pup
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Reckless Stormseeker // Storm-Charged Slasher
Weaver of Blossoms // Blossom-Clad Werewolf
Village Watch // Village Reavers
Child of the Pack // Savage Packmate
Volatile Arsonist // Dire-Strain Anarchist