← Keywords

Domain

55 commander-legal cards

Browse all 55 cards →

What it does

Domain counts how many of the five basic land types (Plains, Island, Swamp, Mountain, Forest) appear among lands you control. The more types you have, the bigger the effect—a spell or ability with domain scales from 1 to 5. It's about land types, not colors or number of lands, so dual and triple lands that have multiple basic types count for several at once. The biggest misconception: nonbasic lands absolutely count if they have basic land types. A Tropical Island gives you both Forest and Island toward domain, and fetchable duals or shocklands like Steam Vents count their printed types. Snow basics and Wastes don't help unless they carry a basic type. In Commander, domain rewards greedy, multicolor manabases—exactly what most decks already run. Cards like Tribal Flames or domain-scaling effects get huge with shocks, triomes, and fetchlands, often hitting the max of 5 effortlessly.

Iconic cards with Domain

See all 55
Scion of Draco
The Weatherseed Treaty
Collective Restraint
Draco
Leyline Binding
Llanowar Greenwidow
Briar Hydra
Sphinx of Clear Skies
Jodah's Codex
Magnigoth Treefolk
Prismatic Geoscope
Slimefoot's Survey
Evasive Action
Zar Ojanen, Scion of Efrava