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Fear

41 commander-legal cards

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What it does

Fear is an evasion ability that restricts how a creature can be blocked. A creature with fear can only be blocked by artifact creatures and/or creatures that are black. Everything else simply can't block it, making it a reliable way to push through damage. The common mistake is thinking fear requires both qualities. It's "artifact OR black" — a colorless artifact creature blocks it, and so does a black creature regardless of whether it's an artifact. A black artifact creature obviously works too. Fear only affects blocking, not anything else; the creature can still be targeted, killed, or otherwise interacted with normally. In Commander, fear is weaker than it looks because black is extremely common across four-player tables, so someone often has a legal blocker. It's largely been replaced by intimidate and menace, but it still enables combat damage triggers and commander damage in the right metagame.

Iconic cards with Fear

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Shriekmaw
Dimir House Guard
Shadowmage Infiltrator
Avatar of Woe
Guiltfeeder
Ratcatcher
Desecration Elemental
Wort, Boggart Auntie
Dread
Arcbound Fiend
Wraith, Vicious Vigilante
Prickly Boggart
Lingering Tormentor
Nihilith