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Persist

25 commander-legal cards

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What it does

Persist is a triggered ability that activates when the creature dies. If it had no -1/-1 counters on it, it returns to the battlefield under its owner's control with a -1/-1 counter. That counter is the key: it ensures the creature can only persist once on its own, because the next time it dies it already has a -1/-1 counter and won't come back. The common mistake is forgetting that the counter shrinks the creature, and that effects removing the counter (or "death triggers" reset on a new object) let you loop again. Each return is a brand-new object, so any enchantments, counters, or buffs are gone. In Commander, Persist shines in sacrifice and blink decks. Pair it with a sacrifice outlet plus a way to remove the -1/-1 counter (like a +1/+1 counter to cancel it via state-based action) for infinite loops, often generating value, tokens, or aristocrat drains.

Iconic cards with Persist

See all 25
Glen Elendra Archmage
Puppeteer Clique
Persistent Constrictor
River Kelpie
Woodfall Primus
Putrid Goblin
Murderous Redcap
Lesser Masticore
Thunderblust
Twilight Shepherd
Kitchen Finks
Obstinate Gargoyle
Lingering Tormentor
Rendclaw Trow