HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

ArticlesTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

← Keywords

Replicate

19 commander-legal cards

Browse all 19 cards →

What it does

Replicate lets you pay a spell's mana cost any number of additional times as you cast it. For each time you pay, you copy the spell. If it targets, you choose new targets for each copy independently, so you can spread effects around or pile them onto one thing. The key nuance: replicate is paid and copies are created as you cast the spell, while it's still on the stack—not when it resolves. The copies are created directly on the stack and don't get "cast," so they won't trigger cast-related abilities (like "whenever you cast an instant"). They will, however, trigger abilities that care about spells resolving or copies. Also, you can't replicate a spell unless you actually cast it. In Commander, replicate shines as scalable removal or burn (think Shock-style effects hitting multiple creatures), turning excess mana into a flexible, multi-target payoff.

Iconic cards with Replicate

See all 19 →
Hatchery Sliver
Consign to Memory
Shattering Spree
Mists of Lórien
Changing Loyalty
Exterminate!
Psionic Ritual
Lose Focus
Super Combo
Gigadrowse
Stream of Thought
Reiterating Bolt
Pyromatics
Train of Thought