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Solved

13 commander-legal cards

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What it does

Solved is a relatively new mechanic tied to Cases—a card type from Murders at Karlov Manor. A Case enters unsolved, and you "solve" it once you meet a specific condition described on the card (checked during your end step). Once solved, the Case stays solved permanently and unlocks an additional, usually more powerful ability. The nuance players miss: a Case can only become solved during your end step, when its "To solve" condition is checked. You can't solve it mid-turn the instant you meet the requirement—you must still satisfy the condition when the end step arrives. Also, once solved, it remains solved even if you later stop meeting the condition; the status doesn't revert. In Commander, Cases reward building toward a goal over a couple turns. They're sticky value engines, but remember the solved ability only comes online after surviving to your end step with the condition met.

Iconic cards with Solved

See all 13
Case of the Locked Hothouse
Case of the Ransacked Lab
Case of the Uneaten Feast
Case of the Stashed Skeleton
Case of the Shifting Visage
Case of the Trampled Garden
Case of the Shattered Pact
Case of the Crimson Pulse
Case of the Gateway Express
Case of the Filched Falcon
Case of the Pilfered Proof
Case of the Gorgon's Kiss
Case of the Burning Masks