What it does
Solved is a relatively new mechanic tied to Cases—a card type from Murders at Karlov Manor. A Case enters unsolved, and you "solve" it once you meet a specific condition described on the card (checked during your end step). Once solved, the Case stays solved permanently and unlocks an additional, usually more powerful ability.
The nuance players miss: a Case can only become solved during your end step, when its "To solve" condition is checked. You can't solve it mid-turn the instant you meet the requirement—you must still satisfy the condition when the end step arrives. Also, once solved, it remains solved even if you later stop meeting the condition; the status doesn't revert.
In Commander, Cases reward building toward a goal over a couple turns. They're sticky value engines, but remember the solved ability only comes online after surviving to your end step with the condition met.












