What it does
"Stall for Time" isn't an official Magic keyword or rules term—it's casual player slang for a play pattern rather than a mechanic. It describes using effects to delay the game while you assemble your win condition or wait for a better board state. Common tools include Fog effects (preventing combat damage), board wipes, time-buying removal, mass tapping, and "can't attack" effects.
In Commander, stalling matters because games run long and players accumulate threats faster than in 1v1. A deck might stall until it untaps with infinite mana, draws its combo piece, or builds enough mana to cast something game-ending.
The nuance: stalling isn't winning. Many newer players over-invest in defensive pieces and lock themselves into a position where they survive but can't close the game—becoming "the durdle player" who eventually loses to attrition once their answers run out.
