← Keywords

Surge

11 commander-legal cards

Browse all 11 cards →

What it does

Surge is an alternative casting cost that's cheaper than the spell's normal mana cost, but you can only pay it if you or a teammate has already cast another spell earlier in the same turn. It's essentially a discount for being the second spell out the door. The most common misunderstanding: the prior spell just needs to have been cast—it doesn't need to have resolved or still be on the stack. It also doesn't matter what that earlier spell was; any spell counts. In multiplayer formats, a teammate's spell can enable it, but standard Commander is free-for-all, so only your spells qualify unless you're playing Two-Headed Giant. In Commander, Surge rewards stringing spells together in a single turn—rituals, cheap cantrips, or a low-cost commander can unlock the discount. It's a minor enabler that fits storm-style or spellslinger decks chaining plays.

Iconic cards with Surge

See all 11
Fall of the Titans
Crush of Tentacles
Reckless Bushwhacker
Overwhelming Denial
Comparative Analysis
Goblin Freerunner
Grip of the Roil
Tyrant of Valakut
Containment Membrane
Jwar Isle Avenger
Boulder Salvo