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Suspect

10 commander-legal cards

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What it does

Suspect is a Bloomburrow keyword that turns a creature into a liability. When a creature becomes suspected, it gets two permanent downsides: it can't block, and it has menace (it must be blocked by two or more creatures). The status sticks until something explicitly removes "suspected" from it. The biggest misconception is thinking suspect is purely a drawback you inflict on opponents—it's both. Many cards suspect your own creatures as a cost for a benefit, so weigh the menace upside against the inability to block. Also note suspected is a status, not a counter, so it can't be removed by proliferate-style counter interactions or things that remove counters. In Commander, suspecting an opponent's blocker can punch through a key attack or shut down a defensive wall. On your own attackers, the menace makes evasion easier in multiplayer—just remember those creatures are stuck on offense.

Commanders with Suspect

Agrus Kos, Spirit of JusticeWR$0.26

Iconic cards with Suspect

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Barbed Servitor
Case of the Stashed Skeleton
Agrus Kos, Spirit of Justice
Presumed Dead
Frantic Scapegoat
Caught Red-Handed
It Doesn't Add Up
Person of Interest
Repeat Offender
Rubblebelt Braggart