Armory Paladin
Price$0.32 $0.90
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Armory Paladin

{1}{R}{W}

Creature — Human Knight

LegalEDHREC #7,858

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

3/3

KeywordsTrample

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Printings (4)

pipFallout · #337R$0.90Buy
pipFallout · #865R$20.68Buy
pipFallout · #93R$0.32Buy
pipFallout · #621R$3.89Buy

Played by these commanders

Rulings (3)

  • 2024-03-08

    Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.

  • 2024-03-08

    You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  • 2024-03-08

    If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.

Discussion (0)