
Chance for Glory
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Why is this card good?
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Printings (2)
Combos (8)
- Sunforger + Chance for Glory + Angel's Grace + Mistveil Plains + Sword of Feast and Famine
→ Infinite turns, Lock
- Sunforger + Chance for Glory + Angel's Grace + Mistveil Plains + Deserted Temple
→ Infinite turns, Lock
- Sunforger + Chance for Glory + Angel's Grace + Reito Sentinel
→ Infinite turns, Lock
- Sunforger + Chance for Glory + Angel's Grace + Wheel of Sun and Moon
→ Infinite turns, Lock
- Sundial of the Infinite + Elite Arcanist + Chance for Glory
→ Infinite turns, Lock
- Sunforger + Chance for Glory + Angel's Grace + Soldevi Digger
→ Infinite turns, Lock
Rulings (3)
- 2018-10-05
If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.
- 2018-10-05
Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.
- 2018-10-05
Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.