Citadel Siege
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Citadel Siege

{2}{W}{W}

Enchantment

LegalEDHREC #5,047

As this enchantment enters, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

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Printings (6)

micMidnight Hunt Commander · #81R$0.30Buy
c21Commander 2021 · #85R$0.37Buy
cm2Commander Anthology Volume II · #21R$0.31Buy
c16Commander 2016 · #62R$0.30Buy
frfFate Reforged · #8R$0.28Buy
frfFate Reforged · #8★RBuy

Played by these commanders

Rulings (3)

  • 2014-11-24

    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

  • 2014-11-24

    The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

  • 2014-11-24

    Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

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