Cyclonic Rift
Price$29.43 $108.04
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Cyclonic Rift

{1}{U}

Instant

LegalGame Changer Salt 2.36RemovalEDHREC #51

Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

KeywordsOverload

Why is this card good?

Cyclonic Rift is the premier one-sided board wipe in blue, and one of the best cards in the entire format. The early-game flexibility (a $2 bounce removal) plus the late-game overload that resets every opponent's board while leaving yours intact makes it a card you essentially never feel bad casting. The overload is the kicker — at instant speed, you can wait until opponents tap out, then blow them out before your alpha strike or while protecting your own win. It's a tempo nuke, a counter to combos and big bodies, and an offensive enabler all in one. Wants it: literally any deck with blue. Control, spellslinger, tempo, combo — all benefit. When NOT to play it: it's a "Game Changer," so skip it in low-power, casual, or precon-level pods where a one-sided seven-mana wipe feels miserable and unfun. Also marginal in heavy aggro decks that prefer cheaper interaction and don't reach 7 mana.

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Printings (15)

soaSecrets of Strixhaven Mystical Archive · #79M$108.04Buy
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sldSecret Lair Drop · #1869R$30.95Buy
rvrRavnica Remastered · #313M$36.32Buy
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rvrRavnica Remastered · #40M$41.39Buy
rvrRavnica Remastered · #313zM$1284.84Buy
Show all 15 printings
cmmCommander Masters · #485RBuy
cmmCommander Masters · #84R$32.19Buy
2xmDouble Masters · #339R$47.82Buy
2xmDouble Masters · #47R$33.96Buy
mm3Modern Masters 2017 · #35R$33.30Buy
c14Commander 2014 · #104R$33.12Buy
rtrReturn to Ravnica · #35R$29.43Buy

Played by these commanders

Rulings (4)

  • 2024-01-12

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  • 2024-01-12

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • 2024-01-12

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • 2024-01-12

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

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