
→ Each opponent loses the game, Near-infinite damage
→ Near-infinite damage, Target opponent loses the game
→ Each opponent loses the game, Near-infinite damage
→ Near-infinite damage to one opponent, Near-infinite lifegain, Target opponent loses the game
→ Near-infinite damage, Target opponent loses the game
→ Near-infinite damage
If multiple replacement or prevention effects try to modify damage that would be dealt to a player or permanent, the player or the controller of the permanent chooses the order in which they apply.
If a creature with trample you control would deal combat damage to a blocking creature while you control Fiery Emancipation, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 2 damage assigned to the blocking creature and 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature and 3 damage to the defending player.
If an effect asks you to divide damage among targets, you must divide the unmodified damage before tripling it.