Foreboding Steamboat
Price$0.27 $0.28
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Foreboding Steamboat

{3}{B}{B}

Artifact — Vehicle

LegalEDHREC #14,709

When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield.

Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.

Crew 2

5/7

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Printings (2)

mkcMurders at Karlov Manor Commander · #28R$0.27Buy
mkcMurders at Karlov Manor Commander · #338R$0.28Buy

Played by these commanders

Tokens & Emblemsthis card creates

Rulings (7)

  • 2024-02-02

    Starting with the player whose turn it is, each player in turn order chooses two nontoken, non-Vehicle creatures they control, then all the creatures chosen by all players are exiled at the same time. Players get to know the choices made by players who chose before them.

  • 2024-02-02

    If Foreboding Steamboat leaves the battlefield before its first triggered ability resolves, the chosen creatures won't be exiled at all.

  • 2024-02-02

    Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

  • 2024-02-02

    If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

  • 2024-02-02

    You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

  • 2024-02-02

    Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

  • 2024-02-02

    Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

Discussion (0)