Frontier Siege
Price$0.23 $0.41
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Frontier Siege

{3}{G}

Enchantment

LegalRampRemovalEDHREC #3,249

As this enchantment enters, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add {G}{G}.

• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

KeywordsFight

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Printings (5)

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Played by these commanders

Rulings (5)

  • 2014-11-24

    The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.

  • 2014-11-24

    For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.

  • 2014-11-24

    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

  • 2014-11-24

    The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.

  • 2014-11-24

    Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

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