Eshki, Temur's Roar
URGLegendary Creature — Human Warrior

Eshki, Temur's Roar

Mana value3EDHREC#5,587

The Commander

Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.

Guide

Gameplan

Eshki is a Temur midrange engine that snowballs by casting big creatures: each one grows Eshki, draws cards when power is 4+, and turns into a group-burn finisher when you cast something with power 6+. You ramp into fatties, refill your hand off of them, and eventually swing Eshki for lethal commander damage while pinging the whole table.

Strengths

  • Built-in card advantage and a growing threat from a single 3-mana commander
  • Burns out the whole table for free when you chain large creatures
  • Strong color identity for ramp, big creatures, and protection
  • Snowballs quickly and can close games with commander damage

Weaknesses

  • Heavily commander-dependent; removal stalls the whole engine
  • Triggers only on cast, so reanimation and tokens don't grow Eshki
  • Wants expensive creatures, leaving you vulnerable while ramping
  • No evasion or trample built in, so big Eshki can be chump-blocked

Key Cards

  • Cloudstone CurioLets you bounce and recast cheap big creatures to retrigger Eshki repeatedly for draws and burn.
  • Quicksilver AmuletCheats fatties in—but note it doesn't cast them, so prioritize hard-casting power-6 threats for the trigger.
  • Temur SabertoothReturns your creatures to hand to recast them, looping Eshki triggers and protecting key bodies.
  • Garruk's UprisingDoubles as card draw on big creatures and grants trample so a huge Eshki connects.
  • Rhonas the IndomitableCheap, high-power body that triggers draw on cast and gives Eshki trample to push commander damage.
  • Lightning GreavesProtects your snowballing commander from removal and lets Eshki attack the turn it grows.

Upgrade Path

Add free or cheap recursion like Cloudstone Curio and Temur Sabertooth to loop high-power creatures and weaponize the burn trigger, and include consistent ramp (Cultivate, mana dorks, signets) to deploy fatties earlier. Improve protection with Lightning Greaves and Heroic Intervention, then add trample/evasion enablers like Garruk's Uprising and Rhonas to make Eshki's commander damage reliable.

Core Cards

Win Conditions

  • Connecting with a massively oversized Eshki for commander damage
  • Repeated power-6+ casts dealing Eshki's power to each opponent until the table dies
  • Going wide/tall with fatties and overrunning with trample finishers

Archetypes

  • Big Creatures / StompyEshki rewards casting high-power creatures with growth, draw, and direct damage.
  • Flicker/Bounce ValueRecasting creatures via bounce engines repeatedly retriggers Eshki's draw and burn.
  • Midrange ComboFree-recast loops with bounce effects can chain power-6 creatures to deal lethal table-wide burn.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (GRU), by popularity.

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