Heroic Intervention
Price$13.64 $49.99
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Heroic Intervention

{1}{G}

Instant

LegalEDHREC #31

Permanents you control gain hexproof and indestructible until end of turn.

Why is this card good?

Heroic Intervention is one of green's premier protection spells, and its #31 ranking is no accident. For two mana at instant speed, it shields your entire board from targeted removal, board wipes, and edicts (well, not edicts — but everything that targets or destroys). The instant-speed flexibility means you hold it up reactively and only spend it when an opponent commits to blowing you out. It's a near-auto-include in any green deck that builds a board or relies on a key permanent. Token strategies, big-creature decks, voltron/Commander-centric builds, and Superfriends all love it as a one-card answer to Wrath of God, Toxic Deluge, or that spot-removal aimed at your general. It also enables blowout combat by saving your team mid-block. Caveats: it does nothing against sacrifice effects, -X/-X (Toxic Deluge still kills via toughness if... actually no, indestructible saves that, but Damnation-style works), exile, and bounce. Skip it in low-creature spellslinger or control shells where you have little board to protect.

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Played by these commanders

Combos (6)

Rulings (3)

  • 2023-07-28

    A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.

  • 2020-06-23

    A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.

  • 2020-06-23

    The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.

Discussion (0)