The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
2024-11-08
If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
2024-11-08
If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
2024-11-08
Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Garruk's Uprising is one of green's best card-advantage engines, and at three mana it's absurdly efficient. Green struggles to refill its hand, so a repeatable "draw a card whenever a big creature enters" effect is exactly what the color wants — and the trample anthem is genuinely relevant, not just upside.
It shines in any deck built around fat creatures: stompy/big-mana ramp (Ghalta, Vaevictis), +1/+1 counters (Hamza, Atla), and token decks that pump out wide, beefy bodies. The trample turns those overgrown bodies into real damage, pushing through chump blockers and closing games fast. The ETB cantrip means it rarely whiffs even on cast.
Don't run it in decks full of small creatures — elves, weenie aggro, spellslinger, or low-curve combo decks won't trigger the draw reliably, making it a do-nothing anthem. You want a critical mass of power-4+ bodies entering regularly.
If your average creature is a 4/4 or bigger, this is close to an auto-include.