
Miirym, Sentinel Wyrm
The Commander
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Guide
Gameplan
Ramp into Miirym by turn 4-5, then deploy big nontoken Dragons that each leave a copy token behind, snowballing into an overwhelming board of fliers. You win by doubling the value of every Dragon's enter-the-battlefield trigger and beating down through the air, often with extra combat or burn finishers.
Strengths
- Doubles every nontoken Dragon's ETB, generating massive value off cards like Terror of the Peaks and Scourge of Valkas
- Ward
and flying make Miirym sticky and hard to interact with cheaply
- Temur colors give access to the best ramp, card draw, and Dragon payoffs in the format
- Token copies stick around if Miirym dies, banking value you've already earned
Weaknesses
- Hugely commander-dependent—if Miirym is gone, your Dragons stop copying
- High average mana value means stumbling on ramp is punishing
- Vulnerable to board wipes that erase a wide, expensive board at once
- Token copies are nonlegendary but still trigger 'legend rule' issues only on the original; sequencing matters and can be clunky
Key Cards
- Terror of the Peaks — Each Dragon ETB (including the copies) deals damage equal to power, turning your board into a burn engine and a wincon.
- Scourge of Valkas — Every Dragon entering pings for damage scaling with Dragon count, doubled by Miirym for explosive reach.
- Dragon Tempest — Combines flying anthem with ETB burn that scales as copies flood the battlefield.
- Kindred Discovery — Naming Dragon turns every nontoken Dragon and its copy into two cards drawn, refilling your hand fast.
- Old Gnawbone — Each combat with this Dragon and its copy generates a flood of Treasure to recast more threats.
- Ancient Copper Dragon — The copy means double the Treasure dump, ramping you absurdly ahead.
- Dragonlord's Servant — Cost reducers are essential to chain multiple Dragons per turn under Miirym.
Upgrade Path
Trim clunky high-MV Dragons that lack ETB or attack triggers in favor of efficient value Dragons and stronger ramp (Three Visits, Nature's Lore, Signets). Add cost reducers (Dragonlord's Servant, Goreclaw) and protection (Heroic Intervention, Lightning Greaves) so Miirym survives removal and you can chain multiple Dragons per turn. For higher power, lean into the Terror of the Peaks + Ancient Gold Dragon + extra-combat lines and add fast mana like Mana Crypt and Jeska's Will.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Swarm of doubled flying Dragons attacking for lethal
- ▸Terror of the Peaks or Scourge of Valkas burning the table out via stacked ETBs
- ▸Extra combat steps (Aggravated Assault, Combat Celebrant) with a doubled Dragon army
- ▸Ancient Gold Dragon tokens overwhelming or comboing into infinite triggers
Archetypes
- Tribal Midrange — Miirym rewards stacking the best nontoken Dragons and doubling their bodies and triggers.
- Value/ETB Engine — Copying ETB triggers from Dragons creates relentless card and damage advantage.
- Combo — Doubling Treasure/ETB Dragons like Ancient Gold Dragon enables explosive token and mana loops.
- Aristocrats-lite — Extra Dragon copies fuel sacrifice payoffs and damage triggers like Terror of the Peaks.
Combos
- Miirym, Sentinel Wyrm + Bladewing the Risen + Terror of the Peaks
→ Infinite LTB, Infinite ETB, Infinite death triggers
- Miirym, Sentinel Wyrm + Dracogenesis + Marang River Regent // Coil and Catch
→ Infinite LTB, Infinite ETB, Infinite storm count
- Miirym, Sentinel Wyrm + Astral Dragon + Parallel Lives
→ Near-infinite creature tokens, Near-infinite ETB
- Miirym, Sentinel Wyrm + Astral Dragon + Doubling Season
→ Near-infinite creature tokens, Near-infinite ETB
- Miirym, Sentinel Wyrm + Worldgorger Dragon
→ Infinite blinking, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
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