
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Why is this card good?
Related cards

Burst red ritual producing large amounts of mana for big turns.

Classic red ritual for explosive mana.

Red card advantage staple often paired with ritual effects.

Red impulse draw playing exiled cards this turn.

Combo enabler that pairs with big red mana bursts.

Red impulse draw exiling cards to play later.

Free red spell rewarding having a commander, similar conditional bonus.
Printings (8)
Played by these commanders
Rulings (8)
- 2026-03-20
Any of the exiled cards you don't play will remain exiled.
- 2026-03-20
There's no extra bonus if you control more than one commander.
- 2026-03-20
Use the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much
to add.
- 2026-03-20
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
- 2026-03-20
The commander you control doesn't have to be your commander.
- 2026-03-20
You pay all costs and follow all timing rules for cards played with the permission from the last mode of Jeska's Will. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
- 2026-03-20
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
- 2026-03-20
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.