Jeska's Will
Price$41.79 $88.30
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Jeska's Will

{2}{R}

Sorcery

LegalGame Changer Salt 1.49RampEDHREC #102

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add {R} for each card in target opponent's hand.

Exile the top three cards of your library. You may play them this turn.

Why is this card good?

Jeska's Will is one of the best red ritual/advantage cards in the format, and it's no accident it's a designated Game Changer. For three mana you almost always get to choose both modes (you control a commander — that's the format), turning this into a massive burst of mana plus three cards of advantage. The mana mode scales with an opponent's hand size, often netting 4-7 red mana, easily paying for itself and then some. Effectively it's a ritual that also draws/plays three cards. Who wants it: red-heavy combo and storm decks, big mono-red commanders (Krenko, Torbran, Birgi), and any deck that converts mana into wins explosively. It enables turns where you chain spells off the rituals and refill from the exiled cards. When to skip it: decks that can't spend a sudden flood of red mana in one turn, multicolor decks where red is a minor splash, or slow, grindy builds. The value is real only if you can dump that mana immediately.

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Played by these commanders

Rulings (8)

  • 2026-03-20

    Any of the exiled cards you don't play will remain exiled.

  • 2026-03-20

    There's no extra bonus if you control more than one commander.

  • 2026-03-20

    Use the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much {R} to add.

  • 2026-03-20

    Even though the card is named after a specific character, controlling any commander will satisfy its condition.

  • 2026-03-20

    The commander you control doesn't have to be your commander.

  • 2026-03-20

    You pay all costs and follow all timing rules for cards played with the permission from the last mode of Jeska's Will. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

  • 2026-03-20

    Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.

  • 2026-03-20

    Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.

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