Cultivate
Price$0.33 $7.56
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Cultivate

{2}{G}

Sorcery

LegalRampEDHREC #20

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Why is this card good?

Cultivate is one of the most-played cards in Commander for good reason — it's pure consistency and acceleration rolled into one. You ramp by one land (tapped) while putting a second basic in hand, which means you both advance your mana and guarantee a land drop next turn. That hand-fixing matters: it smooths your curve and keeps you from flooding or screwing. It shines in any green deck that wants to hit big payoffs early — ramp-into-fatties decks, five-color or heavy multicolor builds needing fixing, and Landfall strategies that love the extra land in hand. Commanders like Omnath, Lord Windgrace, or anything top-heavy adore it. The main knock is speed: it doesn't ramp you two lands like Rampant Growth-on-steroids effects (Skyshroud Claim, Three Visits), and it only fetches basics, so fetching duals is off the table. In fast, low-curve or cEDH decks, it's often too slow and card-disadvantageous compared to mana rocks. But for the average midrange green deck, it's a staple.

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Rulings (1)

  • 2010-08-15

    If you choose to find only one basic land card, you put it onto the battlefield tapped.

Discussion (0)