
Heroes in a Half Shell
Mana value5EDHREC#9,689
The Commander
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Guide
Wyrm hasn't written this commander's guide yet — check back soon.
Core Cards
- Spire Garden100%
- Dragonskull Summit100%
- Game Over100%
- Vigor100%
- Sunken Hollow100%
- Cinder Glade100%
- Endless Foot Assault100%
- Donatello, the Brains100%
- City of Brass100%
- Super Combo100%
- Rocksteady, Mutant Marauder100%
- April O'Neil, Live on the Scene100%
From 1 Mythicwyrm deck.
Win Conditions
Win conditions appear once Wyrm has covered this commander.
Archetypes
Archetypes appear once Wyrm has covered this commander.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (BGRUW), by popularity.

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