Dragonskull Summit
Price$0.50 $17.05
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Dragonskull Summit

Land

LegalEDHREC #87

This land enters tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.

Why is this card good?

Dragonskull Summit is a workhorse dual for any Rakdos (BR) deck. The "checkland" condition is easy to meet: as long as you control a Swamp or Mountain — including basics, shocklands, Triomes, or anything with the basic land subtype — it enters untapped. By the mid-game you'll almost always have a qualifying land, making this functionally an untapped dual that produces both your colors. It belongs in essentially every two-color Rakdos deck and any three-color deck running black and red. Aggressive aristocrats, dragons, sacrifice, and burn-heavy lists all want untapped, painless fixing, and Summit delivers without the life loss of shock or pain lands. The one weakness: it's worst on turn one, since you rarely control another land yet. If your manabase leans heavily on fetchable nonbasics that aren't Swamps/Mountains (lots of generic utility lands), it can enter tapped more often than you'd like. Don't run it in mono-color decks or where you need flawless turn-one untapped lands — otherwise, it's a near-automatic include.

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Rulings (2)

  • 2009-10-01

    This checks for lands you control with the land type Swamp or Mountain, not for lands named Swamp or Mountain. The lands it checks for don't have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Dragonskull Summit will enter untapped.

  • 2009-10-01

    As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).

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