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Command Tower · Mythicwyrm
Command Tower Land
Legal EDHREC #2
Printings (101) soc Secrets of Strixhaven Commander · #129 C $0.34 Buy pmei Media and Collaboration Promos · #2026-1 R $40.57 Buy tmc Teenage Mutant Ninja Turtles Eternal · #63 C $0.22 Buy sld Secret Lair Drop · #7097 R $2.86 Buy Played by these commanders Rulings (3) 2020-11-10 2020-11-10 2020-11-10 Discussion (0) Newest Oldest
Reflecting Pool Copies mana type of your lands, flexible fixing.
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Tower Winder + Kheru Goldkeeper + Six + Command Tower + Phyrexian Altar → Infinite LTB, Infinite ETB, Infinite colored mana
Tower Winder + Kheru Goldkeeper + Six + Command Tower + Umbral Collar Zealot → Infinite LTB, Infinite ETB, Infinite sacrifice triggers
Tower Winder + Kheru Goldkeeper + Six + Command Tower + Ashnod's Altar → Infinite LTB, Infinite colored mana, Infinite sacrifice triggers
Tower Winder + Kheru Goldkeeper + Six + Command Tower + Woe Strider → Infinite LTB, Infinite ETB, Infinite sacrifice triggers
Tower Winder + Kheru Goldkeeper + Six + Command Tower + Viscera Seer → Infinite LTB, Infinite ETB, Infinite sacrifice triggers
: Add one mana of any color in your commander's color identity.Command Tower is the single best non-basic land in the format and an auto-include in virtually every multicolored deck. It enters untapped, has no drawback, and taps for any color in your commander's identity — making it perfect mana fixing for two-, three-, four-, and especially five-color decks where consistent colors are the biggest deckbuilding hurdle.
The card scales with greed: the more colors your commander demands, the more valuable it becomes. Five-color and WUBRG-hungry commanders like Najeela, Kenrith, or any Sliver/Dragon tribal deck treat it as a true any-color source. Even two-color decks happily run it as essentially a tapland-free dual.
The only time you skip it: mono-colored decks. With a single-color commander, it just taps for that one color, making it strictly worse than a basic (no land-type synergies, no fetchability). If your commander is colorless, it produces nothing at all.
Otherwise, run it. There's no opportunity cost and no reason not to.If you don't have a commander, Command Tower's ability produces no mana.
If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce . If you have two commanders, the ability adds one mana of any color in their combined color identities.