
Nalia de'Arnise
The Commander
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Guide
Gameplan
Assemble a full party (Cleric, Rogue, Warrior, Wizard) as fast as possible, then crash in with an anthem of +1/+1 counters and deathtouch every combat. Nalia turns your top card into extra castable spells from the four party classes, generating relentless card advantage while a wide board pressures the table.
Strengths
- Repeatable team-wide buff plus deathtouch makes combat nightmarish for blockers and enables profitable attacks every turn
- Built-in card advantage by casting class spells off the top of your library
- Cheap three-mana commander that comes down early and is hard to ignore
- Deathtouch on a counter-boosted board punishes any block and deters retaliation
Weaknesses
- Reliant on maintaining a full party; board wipes reset both your party and your counter payoff
- Off-class spells (non-party creatures, most noncreature cards) can't be cast off the top, limiting the advantage engine
- No evasion baked in—wide deathtouch boards can stall against fliers or go-wide tokens that chump trade
- Sweepers and targeted removal on key party members shut off the combat trigger entirely
Key Cards
- Skullclamp — Turns expendable party tokens and creatures into a card-draw engine that refills your board.
- Coppercoat Vanguard — Protects your party members from targeted removal so your full-party trigger stays online.
- Cloudstone Curio — Recurs party creatures to rebuild quickly after wipes and reuse enters-the-battlefield effects.
- Krenko's Command — Cheap token generators help go wide so the counter anthem snowballs into lethal damage.
- Brave the Sands — Vigilance and double-block let your deathtouch board attack and defend simultaneously.
- Reconnaissance — Lets attackers deal deathtouch damage then pull back, dominating combat math.
Upgrade Path
Add fast mana and tutors (Sol Ring, Demonic Tutor, Vampiric Tutor) to assemble the party reliably, and lean into proliferate effects (Evolution Sage, Inkmoth-style enablers) to stack counters faster. Include protection and recursion (Teferi's Protection, Boromir, Cloudstone Curio) so a board wipe doesn't end your engine, and consider an aristocrats package with Blood Artist, Zulaport Cutthroat, and Skullclamp for an inevitable closeout.
Core Cards
- Dire Fleet Ravager100%
- Valiant Changeling100%
- Shambling Vent100%
- Malakir Blood-Priest100%
- Eight-and-a-Half-Tails100%
- Solemn Doomguide100%
- Changeling Outcast100%
- Unbreakable Formation100%
- Snowfield Sinkhole100%
- Bloodsoaked Champion100%
- Harper Recruiter100%
- Archpriest of Iona100%
From 1 Mythicwyrm deck.
Win Conditions
- ▸Wide deathtouch board pumped by repeated +1/+1 counters swinging through unprofitable blocks
- ▸Commander damage and incremental beatdown after favorable combat trades
- ▸Aristocrats drain via sacrifice payoffs like Blood Artist feeding off party creatures
Archetypes
- Party Tribal Aggro — Nalia rewards filling the Cleric/Rogue/Warrior/Wizard party with a recurring anthem and deathtouch.
- Tokens / Go-Wide — Each combat counter buff scales with board width, and tokens fill out the party cheaply.
- Aristocrats — Deathtouch creatures and tokens feed sacrifice outlets while party stays full for value.
- Counters Matter — The +1/+1 counter trigger pairs with proliferate and counter synergies for explosive growth.
Combos
- Nalia de'Arnise + Mortuary + Phyrexian Altar
→ Infinite death triggers, Infinite ETB, Infinite LTB
- Nalia de'Arnise + Mortuary + Universal Automaton + Ashnod's Altar
→ Infinite colorless mana, Infinite death triggers, Infinite ETB
Combos via Commander Spellbook.
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