
Olivia, Opulent Outlaw
The Commander
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
Guide
Gameplan
Build a wide board of cheap outlaws (Assassins, Mercenaries, Pirates, Rogues, Warlocks), swing in to generate piles of Treasure, then dump those Treasures into Olivia's pump ability for explosive, lethal alpha strikes. Early turns deploy aggressive creatures and Treasure-makers; mid-game you go wide and start anvil-dropping counters across the team. Olivia's flying and lifelink keep you stable while you race.
Strengths
- Treasure generation snowballs into both ramp and a repeatable team-wide pump payoff.
- Anthem-style counter pump can end the game out of nowhere from a wide board.
- Lifelink on the commander buys breathing room against other aggro decks.
- Mardu has access to the deepest pool of cheap, evasive outlaw creatures plus strong removal.
Weaknesses
- Board wipes are devastating since the deck commits heavily to the battlefield.
- Heavily reliant on connecting in combat to fuel the Treasure engine.
- The pump ability is sorcery-speed and costs mana plus two Treasures, making it slow to set up.
- Vulnerable to Treasure/artifact hate and stax pieces that tax going wide.
Key Cards
- Krenko, Mob Boss — Floods the board with Goblin Rogues-adjacent bodies—pair with token doublers for an absurd outlaw army (use outlaw-typed go-wide creatures).
- Anthem of Champions — Stacks with Olivia's counters for overwhelming team buffs (any cheap anthem amplifies the wide plan).
- Mahadi, Emporium Master — Turns your dying outlaws into a flood of extra Treasures each end step.
- Professional Face-Breaker — A Pirate that makes Treasure on combat damage and converts it into card advantage.
- Smuggler's Surplus — Doubles down on the Treasure theme while drawing cards off your evasive attackers.
- Anointed Procession — Doubles every Treasure (and token) you make, supercharging the pump engine.
Upgrade Path
Add Treasure doublers (Anointed Procession, Xorn) and more reliable evasion or trample (Rogues' Passage, Dolmant-style anthems with trample grants) so your pumped army actually connects. Lean into fast mana like Sol Ring, Arcane Signet, and Jeweled Lotus to deploy Olivia early, and include protection such as Heroic Intervention and Flawless Maneuver to guard against the board wipes this deck fears most. Finally, tighten the curve with the cheapest, most evasive outlaws and a couple of token doublers to make every combat step lethal.
Core Cards
- Isolated Chapel100%
- Dead Before Sunrise100%
- Bandit's Haul100%
- Dire Fleet Ravager100%
- Dragonskull Summit100%
- Aetherborn Marauder100%
- Massacre Girl100%
- Temple of Triumph100%
- Breena, the Demagogue100%
- Angrath's Marauders100%
- Witch of the Moors100%
- Blackcleave Cliffs100%
From 1 Mythicwyrm deck.
Win Conditions
- ▸Alpha strike after pumping the whole team with Olivia's counter ability.
- ▸Evasive outlaw beatdown backed by anthems and combat-damage triggers.
- ▸Convert excess Treasures into a big artifact payoff or sacrifice-engine drain.
Archetypes
- Tokens / Go-Wide Aggro — Olivia rewards a swarm of outlaws with Treasures and a scalable team-wide +1/+1 counter payoff.
- Treasure / Artifact Synergy — Combat damage spits out Treasures that fuel ramp, the pump ability, and artifact payoffs.
- Aristocrats — Sacrificing expendable outlaws pairs with Mahadi and Treasure-on-death effects for value loops.
Combos
No combos found for this commander on Commander Spellbook.
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