
Lullmage Mentor
Creature — Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
2/2
Why is this card good?
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Printings (1)
Combos (8)
- Lullmage Mentor + Intruder Alarm
→ Counter all spells opponents cast, Lock
- Lullmage Mentor + Rite of Replication + Adrix and Nev, Twincasters
→ Counter all spells opponents cast, Near-infinite creature tokens, Near-infinite ETB
- Lullmage Mentor + Doubling Season + Parallel Lives + Adrix and Nev, Twincasters
→ Counter all spells opponents cast, Near-infinite ETB, Near-infinite tapped creature tokens
- Lullmage Mentor + Rite of Replication + Doubling Season
→ Counter all spells opponents cast, Near-infinite creature tokens, Near-infinite ETB
- Lullmage Mentor + Rite of Replication + Parallel Lives
→ Counter all spells opponents cast, Near-infinite creature tokens, Near-infinite ETB
- Lullmage Mentor + Doubling Season + Primal Vigor + Adrix and Nev, Twincasters
→ Near-infinite ETB, Near-infinite tapped creature tokens, Lock
Tokens & Emblemsthis card creates
Rulings (3)
- 2009-10-01
A spell or ability counters a spell only if it specifically contains the word “counter” in its text. If a spell or ability you control causes all the targets of a spell to become illegal, that spell doesn’t resolve but is not countered.
- 2009-10-01
Lullmage Mentor’s second ability will cause its first ability to trigger.
- 2009-10-01
Since the second ability doesn’t have a tap symbol in its cost, you can tap creatures (including Lullmage Mentor itself) that haven’t been under your control since your most recent turn began to pay the cost.