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Maester Seymour
Price$0.32 – $1.36
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Maester Seymour

{2}{G}

Legendary Creature — Human Elf Cleric

LegalRank #4,125

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.

{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

1/3

KeywordsMonstrosity

Why is this card good?

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Printings (2)

ficFinal Fantasy Commander · #160R$1.36Buy
ficFinal Fantasy Commander · #68R$0.32Buy

Played by these commanders

Tidus, Yuna's Guardian100% of 2

Combos (4)

  • Maester Seymour + Sage of Hours

    → Infinite turns, Lock

  • Maester Seymour + Crystalline Crawler + Aggravated Assault

    → Infinite colored mana, Infinite combat phases, Infinite untap of creatures you control

  • Maester Seymour + Crystalline Crawler + Hellkite Charger

    → Infinite colored mana, Infinite combat phases, Infinite +1/+1 counters on creatures you control

  • Maester Seymour + Crystalline Crawler + Najeela, the Blade-Blossom

    → Infinite colored mana, Infinite combat phases, Infinite +1/+1 counters on creatures you control

Rulings (4)

  • 2025-06-06

    If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.

  • 2025-06-06

    Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

  • 2025-06-06

    The value of X is determined only once, as Maester Seymour's last ability resolves.

  • 2025-06-06

    Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

Discussion (0)