Nardole, Resourceful Cyborg
Legendary Artifact Creature — Scientist
: Add
for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
1/2
Why is this card good?
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Related cards
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Printings (4)
Played by these commanders
Combos (8)
- Nardole, Resourceful Cyborg + Chakram Retriever + Clockspinning
→ Infinite magecraft triggers, Infinite mana creatures you control can produce, Infinite proliferate
- Nardole, Resourceful Cyborg + Chakram Retriever + Whispers of the Muse
→ Infinite card draw, Infinite draw triggers, Near-infinite blue mana that can only be spent to cast noncreature spells
- Luminous Broodmoth + Nardole, Resourceful Cyborg + Grinding Station
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
- Lazav, the Multifarious + Lesser Masticore + Ashnod's Altar + Nardole, Resourceful Cyborg
→ Infinite death triggers, Infinite ETB, Infinite LTB
- Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar + Nardole, Resourceful Cyborg
→ Infinite ETB, Infinite LTB, Infinite colored mana
- Nardole, Resourceful Cyborg + Chakram Retriever + Mystic Speculation
→ Infinite magecraft triggers, Infinite mana creatures you control can produce, Infinite scry
Rulings (7)
- 2023-10-13
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2023-10-13
The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
- 2023-10-13
Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
- 2023-10-13
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
- 2023-10-13
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2023-10-13
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
- 2023-10-13
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
