Savage Punch
Price$0.06 $0.39
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Savage Punch

{1}{G}

Sorcery

LegalEDHREC #12,929

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

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Printings (3)

j22Jumpstart 2022 · #723C$0.11Buy
plstThe List · #KTK-147C$0.39Buy
ktkKhans of Tarkir · #147C$0.06Buy

Rulings (5)

  • 2014-09-20

    You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

  • 2014-09-20

    If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

  • 2014-09-20

    Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

  • 2014-09-20

    Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

  • 2014-09-20

    Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

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