HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Silkweaver Elite
Price$0.06 – $0.22
Buy on TCGplayer

Silkweaver Elite

{2}{G}

Creature — Elf Archer

LegalCard DrawRank #23,947

Reach (This creature can block creatures with flying.)

Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, draw a card.

2/2

KeywordsReachRevolt

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (2)

plstThe List · #AER-125C$0.22Buy
aerAether Revolt · #125C$0.06Buy

Rulings (5)

  • 2017-02-09

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

  • 2017-02-09

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

  • 2017-02-09

    Tokens that leave the battlefield will satisfy a revolt ability.

  • 2017-02-09

    Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

  • 2017-02-09

    All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

Discussion (0)