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Reach

375 commander-legal cards

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What it does

Reach lets a creature block creatures with flying, even though it doesn't have flying itself. That's the entire ability—it's purely defensive and does nothing on offense or in any other situation. The most common misunderstanding is thinking reach grants flying or some kind of evasion. It doesn't. A creature with reach attacks like a normal ground creature and can still be blocked by anything. Reach also doesn't let you block multiple attackers or interact with abilities that say "as long as you control a creature with flying"—it only addresses the blocking restriction that flyers impose. In Commander, reach matters because flying is one of the format's dominant evasion strategies, especially with dragons, angels, and Voltron flyers. A few well-placed reach creatures (or a board-wide grant like Spidersilk Armor) can quietly neutralize an opponent's entire aerial offense.

Iconic cards with Reach

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Six
Ancient Greenwarden
Kodama of the West Tree
Kodama of the East Tree
Arasta of the Endless Web
Zopandrel, Hunger Dominus
Lumra, Bellow of the Woods
Invasion of Ikoria // Zilortha, Apex of Ikoria
Endurance
Stonecoil Serpent
Poison-Tip Archer
Nyx Weaver
Zacama, Primal Calamity
Multani, Yavimaya's Avatar