Temur Charm
Price$0.25 $0.34
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Temur Charm

{G}{U}{R}

Instant

LegalCounterspellEDHREC #7,135

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.

KeywordsFight

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Printings (2)

c20Commander 2020 · #230U$0.34Buy
ktkKhans of Tarkir · #208U$0.25Buy

Played by these commanders

Rulings (4)

  • 2014-09-20

    You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

  • 2014-09-20

    If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.

  • 2014-09-20

    If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.

  • 2014-09-20

    If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.

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