The Fire Nation Drill
Price$0.34 $0.56
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The Fire Nation Drill

{2}{B}{B}

Legendary Artifact — Vehicle

LegalRemovalEDHREC #9,066

Trample

When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Crew 2

6/3

KeywordsCrewTrample

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Printings (3)

ptlaAvatar: The Last Airbender Promos · #98sR$3.19Buy
tlaAvatar: The Last Airbender · #321R$0.56Buy
tlaAvatar: The Last Airbender · #98R$0.34Buy

Rulings (2)

  • 2025-10-02

    If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

  • 2025-10-02

    Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

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