Umezawa's Jitte
Price$5.29 $23.50
Buy on TCGplayer

Umezawa's Jitte

{2}

Legendary Artifact — Equipment

LegalEDHREC #2,932

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}

KeywordsEquip

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (7)

pzaTeenage Mutant Ninja Turtles Source Material · #19M$5.29Buy
sldSecret Lair Drop · #1865R$23.50Buy
sldSecret Lair Drop · #1288R$18.87Buy
plstThe List · #BOK-163R$21.07Buy
v16From the Vault: Lore · #14M$25.20Buy
pgpxGrand Prix Promos · #2010R$26.10Buy
bokBetrayers of Kamigawa · #163R$17.39Buy

Rulings (5)

  • 2005-02-01

    If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.

  • 2005-02-01

    The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.

  • 2005-02-01

    Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.

  • 2005-02-01

    If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

  • 2005-02-01

    If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

Discussion (0)