HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Winter's Night
Price$1.00
Buy on TCGplayer

Winter's Night

{R}{G}{W}

World Enchantment

LegalReserved ListRampRank #28,665

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

allAlliances · #114R$1.00Buy

Combos (1)

  • Magus of the Candelabra + Staff of Domination + Winter's Night

    → Infinite card draw, Infinite draw triggers, Infinite lifegain

Rulings (3)

  • 2008-10-01

    If a land affected by Winter's Night is untapped at the time its controller's next untap step begins, the "doesn't untap" effect doesn't do anything. It won't apply at some later time when that land is tapped.

  • 2008-10-01

    Winter's Night doesn't track the lands' controllers. If an affected land changes controllers before its old controller's next untap step, Winter's Night will prevent it from being untapped during its new controller's next untap step.

  • 2008-10-01

    This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

Discussion (0)