Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Boromir is a UW value engine that digs six cards deep every time he enters or attacks, fueling a wide Human tribal or artifact-heavy aggro-midrange board. You curve out Humans, deploy anthems and equipment, and use Boromir's card advantage to keep the pressure relentless while protecting your attackers. Win through combat with a tall or wide board, or by grinding opponents out with superior card flow.
Repeatable card advantage on both ETB and attack, rewarding blink and recursion
Color access to the best protection, removal, and anthem effects in UW
Flexible build—works for Humans tribal, artifacts, or equipment Voltron
Cheap commander at 4 MV that contributes the turn it lands
Card selection is narrow—only hits Humans or artifacts, so whiffs happen with off-tribe lands
UW lacks ramp and big mana, so explosive turns are hard
No evasion or protection built in, so Boromir dies to removal and chump blocks easily
Limited interaction with graveyard and recursion-heavy strategies compared to other colors
Best-in-class white removal to clear blockers and keep Boromir attacking safely.
Add more cheap protection (Mother of Runes, Giver of Runes) and recursion (Ephemerate, Restoration Angel) to abuse repeat ETB triggers and keep Boromir alive. Tighten the curve toward only the most impactful Humans and artifacts so Boromir whiffs less, and add evasion or overrun effects like Coat of Arms or mass anthem to convert your wide board into reliable kills. Improve the mana with fast rocks (Arcane Signet, Fellwar Stone) and a clean dual-land base to deploy threats ahead of curve.