Omnath, Locus of Creation
WURGLegendary Creature — Elemental

Omnath, Locus of Creation

Mana value4EDHREC#4,049

The Commander

When Omnath enters, draw a card.

Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Guide

Gameplan

Omnath, Locus of Creation is a four-color landfall value engine: you ramp aggressively, play multiple lands per turn, and convert each land drop into life, mana, and direct damage. The deck grinds incremental advantage off lands while building toward explosive turns where extra land drops generate huge mana and burn the table. You win by snowballing land triggers into big payoffs or by pinging everyone repeatedly with the third landfall trigger.

Strengths

  • Built-in card draw, ramp, life gain, and damage all in one commander
  • Four colors gives access to the best ramp, removal, and card advantage in the format
  • Extra land drops convert directly into mana and free damage, enabling explosive turns
  • Resilient value engine that keeps producing even through removal

Weaknesses

  • Color-intensive mana base requires careful fixing despite the help
  • Wants extra land drops and landfall payoffs to truly shine—weak without them
  • Can be slow to close games without dedicated win conditions
  • High visibility makes Omnath a removal magnet, and recasting gets expensive

Key Cards

  • ScapeshiftSacrifices lands to fetch many at once, triggering multiple landfall payoffs in a single resolution.
  • Splendid ReclamationReturns all lands from graveyard to the battlefield at once for a massive burst of landfall triggers and mana.
  • Lotus CobraTurns every land drop into extra mana, accelerating toward second and third landfall triggers.
  • Dryad of the Ilysian GroveGives an extra land drop and fixes all your mana, directly enabling the second and third triggers.
  • CultivateCheap ramp and fixing that puts lands in hand and onto the battlefield for the four-color base.
  • Avenger of ZendikarLandfall payoff that floods the board with Plant tokens scaling with every land you play.

Upgrade Path

Tighten the mana base with fetchlands, duals, and shocks to enable cheap, repeatable landfall triggers and consistent four-color casting. Add fast ramp (Nature's Lore, Three Visits, Lotus Cobra) and extra-land-drop enablers (Exploration, Azusa, Burgeoning) so you reliably hit the third trigger early. Cap it with deterministic finishers—Scapeshift plus Valakut-style payoffs, Craterhoof Behemoth, or land-loop combos with Strip Mine and Crucible of Worlds for inevitable wins.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Repeated third-landfall triggers burning each opponent for 4 until they're dead
  • Avenger of Zendikar plus landfall to make and pump an overwhelming token army
  • Big mana into haymakers like Craterhoof Behemoth or a large X-spell finisher
  • Land-bounce/recursion loops generating infinite landfall damage or mana

Archetypes

  • Lands / LandfallOmnath rewards each land drop with life, mana, and damage, making land-centric value the core engine.
  • Ramp MidrangeAggressive ramp powers out big payoffs and lets you recast Omnath and threats ahead of schedule.
  • ComboLand-recursion loops like Splendid Reclamation and free-landfall effects can chain into lethal damage or infinite mana with the right pieces.
  • Group Slug / BurnRepeated third-landfall triggers deal 4 to each opponent, enabling a chip-damage kill plan.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (GRUW), by popularity.

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